<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sound I. (Winter 2023) on afad notes</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/</link><description>Recent content in Sound I. (Winter 2023) on afad notes</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Mon, 13 Nov 2023 12:30:00 +0100</lastBuildDate><atom:link href="https://www.ferokiraly.com/afad/docs/sound_w_23/index.xml" rel="self" type="application/rss+xml"/><item><title>0. Overview</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/0_overview/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/0_overview/</guid><description>Overview # For whom is it? # This is very basic course. No technical skills are needed, but any experience with sound is welcomed!
What is the main topic? # listening concentration understanding What you will learn? # What is sound What is silence Listen vs hear. Is there a difference? What is soundscape and acoustic ecology Software &amp;amp; opensource. Why opensource? Mics &amp;amp; cables &amp;amp; connectors &amp;amp; speakers &amp;amp; other devices Analog synthesis (maybe?</description></item><item><title>1. Soundscape</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/1_sounds_around_us/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/1_sounds_around_us/</guid><description>1. Sounds around us / Soundscape # What is sound? # Sound is mechanical oscillation/vibration; it can oscillate in two ways: regularly and irregularly. s.boot; s.scope; Ndef(\chaos,{Gbman2DL.ar(2 + LFNoise2.kr(2).range(0.5,10), 800+LFNoise0.kr(100).range(2,5000)).dup * 0.2}).play(fadeTime:2) Ndef(\chaos).stop(2) Ndef(\regular,{LFTri.ar(200).dup * 0.2}).play(fadeTime: 2) Ndef(\regular).stop(2) If there were a perfect mechanical system, it could oscillate periodically like a sine wave. Ndef(\sine,{SinOsc.ar(440).dup * MouseX.kr(0,0.5)}).play(fadeTime: 2) Ndef(\sine).stop(2) {SinOsc.ar(1000)}.plot; Speed of sound # Physical properties and the speed of sound change with ambient conditions.</description></item><item><title>2. Listen</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/2_listen/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/2_listen/</guid><description>2. Listen # Exercise 2 indoor soundwalk # Soundwalk in the school. Listen vs Hear # What is the difference?
Analog vs digital. Continuous vs discrete. # https://www.audiocruiser.com/analog-and-digital-sound/
Is nature analog, digital or hybrid system? Paradoxes of Zeno Digital philosphly &amp;amp; Konrad Zuse Sample rate &amp;amp; bit depth # The sample rate in digital audio refers to the number of times per second (per second) that a sound is sampled when it is converted from analog to digital format.</description></item><item><title>3. Listen &amp; trust</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/3_listen_and_edit/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/3_listen_and_edit/</guid><description>3. Listen &amp;amp; trust # Student&amp;rsquo;s presentations # Christina Kubisch Reunion - Marcel Duchamp &amp;amp; John Cage Exercise 3a: # Blind soundwalk in the school building.
Take your friend and be a trustworthy guide through the halls of the building; he/she/they have their eyes closed and are trying to listen to the space. In doing so, he/she/they are searching for trust to feel free. Then switch roles. {​{&amp;lt; vertical-line &amp;gt;}}</description></item><item><title>4. Listen &amp; record</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/4_listen_and_record/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/4_listen_and_record/</guid><description>4. Listen &amp;amp; record # Student&amp;rsquo;s presentations # Jeff Talman Alvin Lucier - I am sitting in a room # &amp;ldquo;I Am Sitting in a Room&amp;rdquo; is an experimental piece of music and sound art by Alvin Lucier, first performed in 1969. The work explores the natural resonant frequencies of a room and how they interact with the spoken word.
Lucier recorded himself narrating a text and then played the recording back into the room while re-recording it.</description></item><item><title>5. Writing sound</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/5_writing_sound/</link><pubDate>Mon, 13 Nov 2023 12:30:00 +0100</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/5_writing_sound/</guid><description>Writing sound # Student&amp;rsquo;s presentations # Wall of sound Exercise 1 # Listen and write down the sound on paper. History of Capturing Sound Information # Early Experiments # 1857: Édouard-Léon Scott de Martinville invents the Phonautograph, the earliest known device for recording sound. It created visual representations of sound waves but couldn&amp;rsquo;t play back recorded sound. Invention of Phonograph # 1877: Thomas Edison invents the Phonograph, the first device to both record and reproduce sound using tinfoil cylinders.</description></item><item><title>6. Making sound</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/6_making_sound/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/6_making_sound/</guid><description> Making sound # Student&amp;rsquo;s presentations # Francisco Lopez</description></item><item><title>Books</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/books/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/books/</guid><description>Books # R.Murray Schafer: The Soundscape and the Tuning of the World # R.Murray Schafer&amp;rsquo;s seminal work, &amp;ldquo;The Soundscape: Our Sonic Environment and the Tuning of the World,&amp;rdquo; delves into the concept of the soundscape, the acoustic environment that surrounds us. Schafer investigates how our sonic surroundings influence not only our individual experiences but also our collective culture and societal norms. He argues that the modern world is plagued by &amp;ldquo;schizophonia,&amp;rdquo; a disconnection between people and the sounds around them, often exacerbated by the intrusive noise of technology and industrialization.</description></item><item><title>Presentations</title><link>https://www.ferokiraly.com/afad/docs/sound_w_23/presentations/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.ferokiraly.com/afad/docs/sound_w_23/presentations/</guid><description> Presentations # Christina Kubisch Reunion - Marcel Duchamp &amp;amp; John Cage Jeff Talman Wall of sound Francisco Lopez Magdaléna Manderlová Zimoun Stéphane Clor Scenosme Kája Sedláčků Galántai György Fabian Lanzinier and Andreas Zissler Symphony of mushrooms Zimoun</description></item></channel></rss>